Showing posts with label board game. Show all posts
Showing posts with label board game. Show all posts

Friday, June 7, 2024

Board Game: Slay the Oly Dragon Crowd Sale!

We're having a crowd sale for Slay the Oly Dragon starting July 4th through July 15th! This will likely be the best discount ever available for the game as The Game Crafter only allows a single crowd sale.

https://www.thegamecrafter.com/crowdsale/slay-the-oly-dragon


During the crowd sale we'll be at the Centralia Fantasy Festival July 5th through the 7th with the board game up and available free to play for anyone who comes by our booth. Please come by and check us out!

Tuesday, April 30, 2024

Board Game: Slay the Oly Dragon v2 Released!

Slay the Oly Dragon 2nd edition is complete and released!


Changes:

  • Smaller game board - takes up less space and cheaper price. The smaller board no longer includes the instructions, but the rules are so straightforward that players never needed them anyways.
  • Improved artwork throughout the board, cards, and manual.
  • New encounter and spell.
  • Some balance changes.



Available at:

Sunday, June 16, 2019

Board Game: Slay the Oly Dragon Released!

Slay the Oly Dragon board game has been officially released and is now available for purchase at The Game Crafter!



The game board and a few cards...


And How To Play video...


Unfortunately the game isn't cheap. I wanted the premium physical package - hard box, large game board, full sized cards, and nice player tokens. Add in the inefficiency of on-demand printing and shipping and it just costs a lot. Each purchase has a few bucks for me as profit, but it literally is just a few bucks. I'm not making any money on this; it is purely for fun.

More importantly though the game has been a hit with families that have played it.


Even if I sell very few to random people on the internet, I will be buying many copies as gifts for friends and family. This was definitely a passion project of the exact game I wanted to play with my family.

I think if the game was in the $20-30 range, then it could be a hit. That'd be closer to a typical kid's gift price point and it would be a great gift idea. However being in the $40s shipped its price unfortunately shifts itself more to board game enthusiasts (and they may be more inclined to more advanced gameplay). We shall see...

For things I'd change...
The Game Crafter printing was really nice, but a lot of the subtle details in the terrain did get washed out. Next time I'd exaggerate the texture so it comes out better. There could be more trees on the board and of more varieties. I could also have more card variations for shortcuts and obstructions. But these are all minor artwork items, the game play is solid and that's what matters. Maybe I spruce things up for the 2nd edition! (Don't wait for that one, who knows when that would get touched!)

I already have a running idea for my next board game that is far more commercially viable... a single player card only game that will be a fraction of the cost. But it is a ways off... I'm back on the computer RPG game with improvements moving along.

Wednesday, May 8, 2019

Game Business: What Age Range Can I Market My Board Games To?

(The following is based on my limited understanding of toy regulations as of early 2019. All of it may be totally wrong; just use it as one more bullet point in your quest to sell games.)

So what age range can I market my board games to?

Several years ago (after it sounds like a lead paint scare from toys made in China), the U.S. (and E.U.) enacted some over the top regulations concerning children's toys. Basically every toy marketed to a child under the age of 12 has to have every component thoroughly tested before it could be offered for sale.

Doesn't sound too bad right? Well here's where it gets stupid. It's the final game that has to be thoroughly tested, not the components from the suppliers. It doesn't matter if Supplier A and Supplier B have passed testing, when I offer those 2 items combined in a game I have to have it retested by a third party. At the cost of a few thousand dollars. Well if you're Hasbro and you're selling a million of something, that's a rounding error. If you're just a guy trying to offer a compelling product to a niche market where your profit is likely sub $1000, you're screwed.

(From what I've read all of this is very similar in the E.U., but I don't know details.)

Consumer Product Safety Commission (CPSC)

The U.S. Consumer Product Safety Commission is the enforcing arm in the United States of this law. Their website is hit or miss on how well they explain things, but potentially the most important link to read:

https://www.cpsc.gov/Business--Manufacturing/Business-Education/childrens-products

Screenshot snippet:


There is an exception for small businesses selling children's products with low print runs. Some products don't have to be third party tested if you're a small business, with very low print numbers, and you have documentation from the suppliers that the toys are clean.

https://www.cpsc.gov/Business--Manufacturing/Small-Business-Resources/Small-Batch-Manufacturers-and-Third-Party-

Screenshot snippet:


Sounds great, right? So that means I can market to any age because I'm a small business using The Game Crafter as my printer? But I'm not selling the games directly; The Game Crafter is. And they're too big / print too many games to qualify under the exemption. That is why The Game Crafter doesn't allow games to be marketed under the age of 12.

https://help.thegamecrafter.com/article/20-can-i-make-games-for-kids

Screenshot snippet:


And according to the CPSC (from that first link above), you can't make a children's game and just slap 12+ on it. The style of the graphics, gameplay, and how it's marketed determines the age range.


So does that mean any game I create can only appeal to teens / adults? Not necessarily... If my game falls under "General Use", then the age range is more flexible without the third party testing. (Checkers is an example of General Use.)

Small Business Ombudsman

This is the point I'm going to introduce the Small Business Ombudsman, they're a resource from the CPSC to help people like me understand the rules.

https://www.cpsc.gov/Business--Manufacturing/Small-Business-Resources

I contacted them and they were very friendly and tried to help in clarifying the CPSC rules. Additionally, they offered to review my game and marketing materials to offer their opinion on the category and age range it should be assigned.

(Please note: I found the Ombudsman to be great over the phone but not very responsive to e-mails. If you decide to e-mail them and you don't hear back within a few days, give them a call to follow up. They can look up the e-mail you sent while on the phone.)

Age Determination

I e-mailed the Small Business Ombudsman a sample of graphics from Slay the Oly Dragon and my marketing points. A couple weeks later I had a follow on phone call and heard the determination... From their initial review, my game could be considered a "General Use Product, ages 9+"! Which is to say it's not a product primarily for children 12 and younger. Adults, teens, or kids under 12 may all have enjoyment out of the game.

I'm very happy with the assessment. The game is meant to be an uncomplicated counter to the other role playing board games on the market. Not just enjoyable for kids, one of my coworkers liked it because you could do dinner & game night without spending half the evening figuring out the rules. This was not official testing; I can still get official testing to confirm an age range if I wanted. But it was great news to hear!

They didn't say this specifically, but I think the following is what pushed Slay the Oly Dragon to "General Use, 9+":
- The game is relatively simple for teens and adults but still fun, it's not just for younger kids.
- Art was not geared to small children. I did censor out the blood on the zombie so I wouldn't have to check a "gore" checkbox on The Game Crafter, but the artwork goal was realistic rather than cartoonish.
- The Encounter & Loot cards are physically full size (not smaller / children size).
- There are tactical decisions where a player's higher skill results in better play. (Contrasted to other children's games that are essentially pure luck.)
- My marketing did express that the game was quick to setup with straightforward rules, but nothing specifically targeting very young kids.

General Use Labeling

As a "General Use" board game, it is not subject to CPSC testing, labeling or certification requirements. Also as a general use product, I'm not required to have an age range printed on the box. I could put 9+ or 12+ on the box if I wanted to (but I can not go below 9+).

Since The Game Crafter does not allow listing below 12+, I'm opting to not put an age range at all on the outside of the box. My game can be enjoyed by 9 year olds, so I don't want to limit the box to say 12+. And I don't want to put 9+ on the box only to have it conflict with 12+ advertised on the website.

I also asked the Small Business Ombudsman about the "WARNING CHOKING HAZARD Small Parts" label you see on so many boxes. For games such as this one (target ages 9+) it does not need to be included, but it's ok if I do.

What it Comes Down To

If a game can be enjoyed by teenagers and adults, then it may be a general use game and not subject to testing requirements. So making a game specific to children is a pain in the butt, but making a game that can also be appealing to children is not. And honestly any game I make I want to also enjoy playing so that's fine by me!

(And of course everything I say above may be completely wrong...)

Thursday, March 7, 2019

Board Game: Slay the Oly Dragon Printed Prototype

I received the first professionally printed version of the game, and it looks fantastic!


I've been doing a LOT of play testing with it. With my family, friends, and even showing it at the local game store to strangers. Going to the game store for feedback was kind of a bust; since this is a family game it just wasn't the right audience. I've been getting great feedback from friends with families though.


Added some clarification to rules. Many changes to the artwork - shades of colors tweaked, fixed graphic artifacts, and added more detail. But the most time spent has been on balancing. I found the game to be too easy, so I bumped up the attack requirements for nearly every monster. It feels pretty good now, but it requires so many playthroughs to build up the confidence to say it's solid.

My computer RPG is on a very brief hold, but I will return to it!

Sunday, February 17, 2019

Board Game: Slay the Oly Dragon Printing

First professionally printed version of "Slay the Oly Dragon" has been ordered! I'm a little behind schedule of where I wanted to be, but I should have the physical game in early March to begin play testing. I'll make adjustments if necessary from the play testing then post the game officially for sale.

The box front...


The box back...



Saturday, December 29, 2018

Board Game: Slay the Oly Dragon Artwork

The game mechanics for Slay the Oly Dragon have been firmed up and the new artwork is well underway. There was no chance it'd be done by Christmas, but a releasable product should be available in a few months. If I consider the prototype as version 1, then this first professionally printed game with actual artwork will be version 2. I'll do play tests with friends & family for awhile, make some adjustments, then hopefully have my purchasable version 3 as "final".

Teasers for the artwork...



Experimenting with using real world photos...


And finally a monster... (I actually have much better monster images made by a much more talented artist, but until everything is finalized I won't post them publicly.)


My goal is to have all artwork completed & printed game ordered by the end of January with friends & family play tests in February.

(Game images within this post are Copyright 2018 by Clinton Kam.)

Tuesday, October 30, 2018

Board Game: Slay the Oly Dragon Prototype

Progress on the RPG computer game is continuing steadily, but I want to finish up a couple things before my next posting. In the mean time, I'd like to introduce another project I have going on (that's actually in a playable state!).


Most RPG board games are very complex. Some have in depth stories that must be followed, others require dungeon masters that would otherwise be a player of the game, and if you haven't played recently then relearning the rules can take an hour. (One exception I'd like to point out is the Dungeons & Dragons "Dungeon!" game. Simple rules, easy to play, and even supports single player. Still too difficult for very young, but it's a solid game.)

I played many of these board games with my young son using VERY simplified rules, but even then those rules were quickly thrown out the window and the game lost all its structure. I wanted a game we could really play together. Giving up buying one, I developed my own with very young RPGers in mind but still interesting enough for those older playing with them.

The game was originally tested with my 3 year old, and to my wife and I's astonishment we all actually followed the rules and he loved playing it! And it had an educational aspect to it as well - attacks involve rolling 2 dice so my son had to add up his dice rolls. Sometimes that involved him counting the little black dots but occasionally he could answer by memory right away (learning by sheer repetition).

Some key aspects to making the game accessible by a younger audience:

  • Rules so simple they could be written on the game board itself - no separate instruction manual.
  • Just a few components: the board game, two standard 6-sided dice, two types of cards, and a handful of tokens to represent character positions.
  • I like the idea of branching paths, but from much playtesting we learned it does not work well with very young players - so there is a single path to follow.


We still play the prototype to make tweaks (it has quite a few more marks now than these photos below show), but we're in the process of making it a bit more "professional". There are board game manufacturers where you upload your drawings and they deliver you a high quality printed game. Our next step is beefing up the art-work and then getting it printed!


Prototype Game Board



Encounter Cards



Loot Cards