Next on the wing to-do are the fuel tanks!
This is roughly how the tank will be placed within the wing's leading edge.
Holes drilled...


Next on the wing to-do are the fuel tanks!
This is roughly how the tank will be placed within the wing's leading edge.


Campaign Manager contains monsters, abilities, and items from the System Reference Document published by Wizards of the Coast. These assets allow users to build 5E Compatible adventures. The original SRD was under the Open Gaming License, but Campaign Manager has just been updated for SRD's new Creative Commons license. The fantasy assets included have been extended and a more accessible UI to take advantage of them.
The aircraft has specially formed fiberglass wingtips. They fit... questionably...
New tools for creating lines, hollow shapes, and filled shapes have been added to the Map Editor feature of Campaign Manager. Each shape can be rounded or rectangular, user selected thickness, and use any of the map textures.
And now on to the most nerve-racking part of the construction so far (possibly for the whole build) - drilling the leading edges onto the wings. The 12' long wings must have their spars at 81 degrees, level between the front spar and rear channel, all the ribs lined up with the predrilled holes of the skin, the leading edge skin centered over the nose ribs, held in tight to conform to the shape of the ribs, and drilled into the flanges of the spar. There is no undo; it has to fit. And significant mistakes have cascading detrimental effects on every part of the wing made so far. If it's bad's enough, I can't use any of the wing.
Marks were made on the ribs and skins to verify alignment...
Marking the leading tip of each of the nose ribs...

Been a long time since my last airplane kit update, but a lot has been done. For this update I'll go over the rear channels which have been completed on both wings.
Laying out all the pieces...
Began assembling them...