Sunday, October 30, 2022

Campaign Manager: Ready To Use Characters - Continued

The update last month included ready to use characters: level 1 to 20 of barbarians, bards, clerics, druids, fighters, monks, paladins, rangers, rogues, sorcerers, warlocks, and wizards.

This past month the data for all 240 characters has been standardized and even more details added to them to make their use even easier.



The plan next month... an alternative user interface so instead of a (usable but less than ideal) parameter dump, the character details will be displayed as they would be on a Character Sheet. I'm looking forward to how this will turn out - it will really help convey how useful the underlying data within Campaign Manager can be to a tabletop RPG game master.

You can download Campaign Manager from:

https://kamoly.itch.io/campaign-manager


Friday, September 30, 2022

Campaign Manager: Ready To Use Characters

​This one took a bit of time, but every class in the SRDv5.1 documentation (Barbarians, Bards, Clerics, Druids, Fighters, Monks, Paladins, Rangers, Rogues, Sorcerers, Warlocks, and Wizards) now have ready to go characters from level 1 all the way to 20.
Need a Druid NPC your players meet up with in the forest? Pick the level of Druid that best aligns with how much support you want it to provide. The Druid has ready to go stats, appropriate weapons for its level, and spells already selected and ready to cast.

Want an opposing Monk the players must battle? Pick the one that gives the challenge you desire. The Monk has not only its basic information (stats, hit points, weapons) but also all its special Ki abilities with their descriptions.

Got someone new to tabletop role playing games that is trying it out for the first time or even someone experienced that is just playing for a session or two? They can pick from their desired class and your specified level and jump right into the game.

I'd like to go back through and expand a few details for some of the classes and standardize everything a bit (the last class I did was better than the first!). But as it stands, this is a huge help for campaign building, managing for the game master, and helping players.

You can download Campaign Manager from:

https://kamoly.itch.io/campaign-manager

Wednesday, August 31, 2022

Greenhouse Construction

Picked up a 10'x15' Royal Victorian 34 greenhouse kit from Costco. It comes pretty loaded: sun shade, water system, automatic opening windows, shelves, and sliding doors. Metal frame and glass windows. It was quite a project to put together, but the results are fantastic.

A few notes on constructions:
- Mostly done with one person; however I did get a second person to help with pouring the concrete and hanging the glass. Ideally two people the entire time and it definitely would have gone faster.
- Instructions recommended leaving holes in the corners of the foundation to later concrete the frame into the rest of the foundation (after the frame was mostly up/level/square). That seemed nuts to me, so I did the alternate approach where I attached L brackets to the bottom of the frame and into the concrete with concrete screws. I didn't like the idea of not having a continuous foundation pour.
- The automatic windows are awesome; no electricity. They use some kind of material/fluid that expands when it heats up to cause the windows to open. Works great so far.
- The manual and online instruction video are pretty decent, however because of the design of the frame - you have to pre-slide in bolts into channels many steps before they're actually used. If you have to add in a forgotten bolt 5 steps / 2 hours later, you have to take apart practically everything you've done to that point to get them back in. So you have to be extremely careful to read ahead and understand all future instructions. Know all the optional features you have before you begin so you don't miss a bolt! 


Brought in 6 yards of dirt to level out the build site.

Trenched for 8" wide / 16" deep perimeter beam with two #4 (0.5") rebars.

Six trips to the hardware store for concrete to not overload the truck.


One brutal day with help from the neighbor and the concrete is poured! 


Getting everything inspected by the foreman.


Landscape fabric above the dirt.

Pea gravel added so moisture can go into the ground.

Looped PVC through the foundation to supply water inside.

The metal frame starts going up!

Added the roof frame and cross braces.

Added the top ridge ornamental and back louvre window. 

Adding roof glass.

Completed the side glass!

Progress on the sliding door and nice shot of the glass.

Double sliding doors installed and adding in the larger shelf.

Testing the water system - it doesn't mist, it freaking rains in there.

Finished from the front!

Finished from the side!

Finished from the back!

The roof windows (came with 3, 2 of which are automatic).






Thursday, July 21, 2022

Campaign Manager: Continuous Canvas

Many small improvements have been made throughout the Campaign Manager software, but the major update this release is the "continuous canvas". There is no longer any need to manually define the size of the canvas where encounters and regions reside. The canvas and scroll bars automatically shrink/grow as the user creates components, zooms, and pans.


You can download Campaign Manager from:

https://kamoly.itch.io/campaign-manager

Wednesday, June 15, 2022

Campaign Manager: Player View

For some encounters in my DnD group, I had been making paper battle maps with the occasional 3D structure. The issue was there were so many areas the players could get into combat and physical battle maps take so much time to produce. Also, I wanted to take it up a notch.

The latest new feature for Campaign Manager is the ability to display battle maps on a second screen for players to see / have their character minis on.


On the game master side, there is a "Player View Control" form to select which image to show, its scale and orientation, and an optional grid to draw. For convenience, it shows a cloned view of what the players will see.

A second "Player View" form is for the players. The view is ideally shown on a second monitor for the players - the form can be set to always on top with no borders to completely fill the screen.  


I tried to streamline the setup as much as possible. If Campaign Manager detects a second monitor when you open the "Player View", it asks a single Yes/No question if to auto-configure. If you answer yes then it will open the Player View form on the second monitor, maximized, always on top, and black. Then I can select which battle map to use, but it's not shown to the players until I click the "Draw Player View" option.

You can download Campaign Manager from:

https://kamoly.itch.io/campaign-manager

Thursday, May 19, 2022

Campaign Manager: Icons and Snapping

Most recent significant changes have been improvements to the user interface.

Icons have been added to all the main menu items, which gives it a much more polished look.


Functionality wise, when dragging encounters/regions or resizing regions, they will now snap to nearby encounters/regions to help keep everything aligned.


You can download Campaign Manager from:

https://kamoly.itch.io/campaign-manager

Friday, April 22, 2022

Campaign Manager: Name Generator

First, my kamoly.com website has been revamped to actually be professional looking! It has links to obtain both Slay the Oly Dragon and Campaign Manager.


Second, the big development update is a random name generator for Campaign Manager.


It pulls from a list of hundreds of thousands of options to randomly generate names for people, towns, shops, and ships.

Some names are randomly pulled together from two separate lists (for example first and last names) or to give many interesting options (such as "The Hidden Dragon" or "The Mystic Shop").


The database is externalized so the user can create their own lists to mix & match and pull names from.

You can download Campaign Manager from:

https://kamoly.itch.io/campaign-manager