Monday, May 11, 2026

Kit Airplane: Wing Part 5 (Leading Edge)

And now on to the most nerve-racking part of the construction so far (possibly for the whole build) - drilling the leading edges onto the wings. The 12' long wings must have their spars at 81 degrees, level between the front spar and rear channel, all the ribs lined up with the predrilled holes of the skin, the leading edge skin centered over the nose ribs, held in tight to conform to the shape of the ribs, and drilled into the flanges of the spar. There is no undo; it has to fit. And significant mistakes have cascading detrimental effects on every part of the wing made so far. If it's bad's enough, I can't use any of the wing.

Marks were made on the ribs and skins to verify alignment...

Marking the leading tip of each of the nose ribs...


Using a piece of paper with marked distances to find the center of the skin... 


Drawing a line down the center...


The leading skin edge has predrilled holes for every nose rib except for the one for the fuel tank as there are 2 different tank sizes available. I needed to measure its location offset from adjacent ribs and then mark down where to add pilot holes.


The leading edge bottom clamped (and taped) into place. I use the predrilled holes (and the pilot holes I added for the fuel tank rib) to line up the ribs underneath the skin.

There is a line drawn along the edge of the leading edge skin to position it along the spar and lines drawn on every rib. I need to ensure those lines are visible through the predrilled holes in the wing skins and the leading edge skin.


And drill down the shape of the leading edge...


After all of the holes have been drilled (including along the spar), I flip over the wing to get the top side complete..


And here was the stressful part. The skin is a fixed precut size. It must reach around the ribs and underneath the skin on the top side of the airplane (with its predrilled holes). Those wing skin predrilled holes go through the flanges of the wing spar. This can't be misaligned.

I used ratchet straps to pull over the wing skin, and I was so relieved to see my marking line through the predrilled holes of the skin. That means I'm able to successfully drill through the wing skin, through the leading edge skin, and though the spar.


I used a strip of wood to apply pressure through the span as I was drilling...


Going down through the shape of the airfoil...


Once all the holes were drilled with a #40 bit, I flipped the leading edge skin to be at the top / above the rear skin. 


Then went through all the holes and drilled to final size...


The same process was repeated for the other wing. The bottom...


And drilling the top... Again I was thankfully able to line up the edge marking through the predrilled holes.


Continuing to drill the top side with the #40 bit...


Then I flipped the leading edge skin to be on top again and drilled to final size...


Friday, April 3, 2026

Kit Airplane: Wing Part 4 (Pitot Tube & Tie Down)

The underside of the left wing needed the pitot tube to be mounted.

Holding up roughly where the pitot tube will go. Alongside one of the ribs (half of its rivets will also go through a wing rib). I needed to drill a couple holes for the tubes.


Tube holes drilled then filed larger for size.


I marked and predrilled corner holes of the pitot tube mounting base. Next, drew a line between the rib's holes to determine the lateral position. The placement longitudinally is based on the distance from the spar.


Pitot Tube attached!


Alignment looks great with the wing!


The tie down was also drilled for the wing...


It's also along one of the wing ribs; the wing's rib has predrilled holes on its side that align with the tie down's holes. There is an existing slot it pokes out of, but I had to file it larger to get the tie down positioned correctly.


And inside the wing, the tie down clecoed in place.


The holes drilled to final size inside the wing...


And the holes drilled to final size on the outside of the wing...


Monday, March 16, 2026

Kit Airplane: Wing Part 3 (Rear Channel)

Been a long time since my last airplane kit update, but a lot has been done. For this update I'll go over the rear channels which have been completed on both wings.

Laying out all the pieces...

Began assembling them...


Clamping the root to be able to drill doublers...


Drilling the parts...



And prepping the reinforcing L-angle...


Drilling continued...


All drilled...



How the center section looks where the two rear channel pieces are held together...


Monday, February 23, 2026

Campaign Manager: Game Mode Combat

The latest improvement to Campaign Manager adds single player combat to Game Mode. Instead of Game Mode just having branching paths of a story, you can now add engagements that can be fought by the user. Success or defeat at one of the engagements causes the player to go down the appropriate path.


Setting up a combat uses the same framework as everything else in Campaign Manager. Create an encounter with notes (description), navigation options for the outcomes, a background image, music, and finally the participants of the engagement.

At the start of Game Mode, the user can select from a list of pre-defined player characters.

When the user reaches the combat encounter, the music will play and all the characters engaged in combat will show on the screen. Campaign Manager will randomize a turn order and present options to the user for what actions they can perform (based on the items and abilities loaded on that character).

The large built-in monster database within Campaign Manager still needs to be expanded with appropriate battle stats to support this feature, but it's ready to go now for custom adventures!

Get Campaign Manager from Steam:


Or from Itch.io:


Thursday, January 29, 2026

Campaign Manager: Steam Release & Player View

New features for Campaign Manager have focused on the player view.
  • Added option to draw masked areas on the battle map (masked areas are mirrored onto the player's view).
  • Game master can individually remove masked areas as players explore.
  • Added option to draw a pointer that shows on the player's view.



Campaign Manager is now also available on Steam!


You can still get it from Itch.io:



And a new promotional video was released that shows off some of the features of the software:


I'm active on the Steam and Itch.io discussion boards if you have any feature requests.

Tuesday, December 23, 2025

Campaign Manager: Data & GUI Cleanup


A new Campaign Manager is posted, with the updates:

- Many bugs fixes, including fixes for audio looping and dark mode forms.

- Data has been moved from ProgramData to a split between Program Files (where Campaign Manager now installs its data files) and the user's AppData folder (where the user can extend the data).

- The library of textures for the map creator can now be selected as a map background (without first creating a map from them).


A promotional video has also been created demonstrating some of the features of the software!


You can download Campaign Manager from:

https://kamoly.itch.io/campaign-manager


Sunday, October 26, 2025

Campaign Manager: Dark Mode Complete

Fixing all the small graphical glitches with dark mode took longer than expected, but dark mode is now available in the latest Campaign Manager.


You can download Campaign Manager from:

https://kamoly.itch.io/campaign-manager