Wednesday, August 31, 2022

Greenhouse Construction

Picked up a 10'x15' Royal Victorian 34 greenhouse kit from Costco. It comes pretty loaded: sun shade, water system, automatic opening windows, shelves, and sliding doors. Metal frame and glass windows. It was quite a project to put together, but the results are fantastic.

A few notes on constructions:
- Mostly done with one person; however I did get a second person to help with pouring the concrete and hanging the glass. Ideally two people the entire time and it definitely would have gone faster.
- Instructions recommended leaving holes in the corners of the foundation to later concrete the frame into the rest of the foundation (after the frame was mostly up/level/square). That seemed nuts to me, so I did the alternate approach where I attached L brackets to the bottom of the frame and into the concrete with concrete screws. I didn't like the idea of not having a continuous foundation pour.
- The automatic windows are awesome; no electricity. They use some kind of material/fluid that expands when it heats up to cause the windows to open. Works great so far.
- The manual and online instruction video are pretty decent, however because of the design of the frame - you have to pre-slide in bolts into channels many steps before they're actually used. If you have to add in a forgotten bolt 5 steps / 2 hours later, you have to take apart practically everything you've done to that point to get them back in. So you have to be extremely careful to read ahead and understand all future instructions. Know all the optional features you have before you begin so you don't miss a bolt! 


Brought in 6 yards of dirt to level out the build site.

Trenched for 8" wide / 16" deep perimeter beam with two #4 (0.5") rebars.

Six trips to the hardware store for concrete to not overload the truck.


One brutal day with help from the neighbor and the concrete is poured! 


Getting everything inspected by the foreman.


Landscape fabric above the dirt.

Pea gravel added so moisture can go into the ground.

Looped PVC through the foundation to supply water inside.

The metal frame starts going up!

Added the roof frame and cross braces.

Added the top ridge ornamental and back louvre window. 

Adding roof glass.

Completed the side glass!

Progress on the sliding door and nice shot of the glass.

Double sliding doors installed and adding in the larger shelf.

Testing the water system - it doesn't mist, it freaking rains in there.

Finished from the front!

Finished from the side!

Finished from the back!

The roof windows (came with 3, 2 of which are automatic).






Thursday, July 21, 2022

Campaign Manager: Continuous Canvas

Many small improvements have been made throughout the Campaign Manager software, but the major update this release is the "continuous canvas". There is no longer any need to manually define the size of the canvas where encounters and regions reside. The canvas and scroll bars automatically shrink/grow as the user creates components, zooms, and pans.


You can download Campaign Manager from:

https://kamoly.itch.io/campaign-manager

Wednesday, June 15, 2022

Campaign Manager: Player View

For some encounters in my DnD group, I had been making paper battle maps with the occasional 3D structure. The issue was there were so many areas the players could get into combat and physical battle maps take so much time to produce. Also, I wanted to take it up a notch.

The latest new feature for Campaign Manager is the ability to display battle maps on a second screen for players to see / have their character minis on.


On the game master side, there is a "Player View Control" form to select which image to show, its scale and orientation, and an optional grid to draw. For convenience, it shows a cloned view of what the players will see.

A second "Player View" form is for the players. The view is ideally shown on a second monitor for the players - the form can be set to always on top with no borders to completely fill the screen.  


I tried to streamline the setup as much as possible. If Campaign Manager detects a second monitor when you open the "Player View", it asks a single Yes/No question if to auto-configure. If you answer yes then it will open the Player View form on the second monitor, maximized, always on top, and black. Then I can select which battle map to use, but it's not shown to the players until I click the "Draw Player View" option.

You can download Campaign Manager from:

https://kamoly.itch.io/campaign-manager

Thursday, May 19, 2022

Campaign Manager: Icons and Snapping

Most recent significant changes have been improvements to the user interface.

Icons have been added to all the main menu items, which gives it a much more polished look.


Functionality wise, when dragging encounters/regions or resizing regions, they will now snap to nearby encounters/regions to help keep everything aligned.


You can download Campaign Manager from:

https://kamoly.itch.io/campaign-manager

Friday, April 22, 2022

Campaign Manager: Name Generator

First, my kamoly.com website has been revamped to actually be professional looking! It has links to obtain both Slay the Oly Dragon and Campaign Manager.


Second, the big development update is a random name generator for Campaign Manager.


It pulls from a list of hundreds of thousands of options to randomly generate names for people, towns, shops, and ships.

Some names are randomly pulled together from two separate lists (for example first and last names) or to give many interesting options (such as "The Hidden Dragon" or "The Mystic Shop").


The database is externalized so the user can create their own lists to mix & match and pull names from.

You can download Campaign Manager from:

https://kamoly.itch.io/campaign-manager

Thursday, March 24, 2022

Campaign Manager: Shadows, Dice, and Search

Several notable improvements for the latest version of Campaign Manager:

1. I polished up the appearances of encounters and regions with rounded corners and drop shadows:

2. I added a Dice tool:

Just clicking on one of the dice images "rolls" it. You can combine multiple dice by selecting one after the other and then optionally log them.

3. And best of all, a search feature! This was a must have as I had a couple moments with my players where they referenced something in the past and I had to rummage through multiple encounters trying to find the correct one. Now with the search feature finding the relevant encounter is incredibly fast. You can double click on one of the results to open the noted encounter.


You can download Campaign Manager from:

https://kamoly.itch.io/campaign-manager


 

Tuesday, February 22, 2022

Campaign Manager: Sample Campaign

A sample one-shot table top campaign has been added to Campaign Manager to demonstrate many of its features and how it can be used.

The campaign involves a mystery of several villagers that have gone missing in nearby towns. A band of adventurers has been hired to find out what's happening, recover the lost people, and prevent future disappearances. The campaign goes across a few days in game time in which the players discover the missing people had gone to a Bed and Breakfast in the country. When the players get there, they find the hosts aren't quite right.

The sample campaign demonstrates regions with overworld and interior maps, a timeline of events linked together, encounters with descriptions and music for the players, and finally a combat. The entire sample is within the limits of the Free version of the software to further demonstrate what is capable even in that version.

Available now at: https://kamoly.itch.io/campaign-manager