And inside the wing, the tie down clecoed in place.
Friday, April 3, 2026
Kit Airplane: Wing Part 4 (Pitot Tube & Tie Down)
And inside the wing, the tie down clecoed in place.
Monday, March 16, 2026
Kit Airplane: Wing Part 3 (Rear Channel)
Been a long time since my last airplane kit update, but a lot has been done. For this update I'll go over the rear channels which have been completed on both wings.
Laying out all the pieces...
Began assembling them...
Clamping the root to be able to drill doublers...
All drilled...How the center section looks where the two rear channel pieces are held together...
Monday, February 23, 2026
Campaign Manager: Game Mode Combat
The latest improvement to Campaign Manager adds single player combat to Game Mode. Instead of Game Mode just having branching paths of a story, you can now add engagements that can be fought by the user. Success or defeat at one of the engagements causes the player to go down the appropriate path.
Setting up a combat uses the same framework as everything else in Campaign Manager. Create an encounter with notes (description), navigation options for the outcomes, a background image, music, and finally the participants of the engagement.
At the start of Game Mode, the user can select from a list of pre-defined player characters.
When the user reaches the combat encounter, the music will play and all the characters engaged in combat will show on the screen. Campaign Manager will randomize a turn order and present options to the user for what actions they can perform (based on the items and abilities loaded on that character).
The large built-in monster database within Campaign Manager still needs to be expanded with appropriate battle stats to support this feature, but it's ready to go now for custom adventures!
Thursday, January 29, 2026
Campaign Manager: Steam Release & Player View
- Added option to draw masked areas on the battle map (masked areas are mirrored onto the player's view).
- Game master can individually remove masked areas as players explore.
- Added option to draw a pointer that shows on the player's view.




